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Quick games against the computer. They work on phone and desktop.

Score tracker· For the games on your table

House games

Made here at Board Parlor.

Crownlands

Draft land dominoes and build a 5×5 realm. Bigger regions and more crowns score more.

2–4 playersTile laying~15 min

Iron Trails

Collect coloured cards and claim railway routes to link the cities on your secret tickets.

2–4 playersRoute building~30 min

Monster Bay

Roll the dice as a giant kaiju, smash your rivals and hold the Bay. First to 20 stars or last monster standing wins.

2–6 playersDice~20 min

Royal Notes

A quick game of courtly deduction. Draw one, play one, and be holding the highest card when the deck runs out.

2–4 playersCard game~10 min

Fireflies

A cooperative game where you can see everyone's cards but your own. Give clues and light up the night sky together.

2–4 playersCo-op~20 min

Route Doodle

Roll the route dice and draw roads and railways onto your grid. Connect as many exits as you can in seven rounds.

1–2 playersRoll & write~15 min

Paper Town

Pick house numbers and effects each round to build three streets. Fence off estates, add parks and pools, and complete the town goals first.

1–4 playersFlip & write~20 min

Wildwood

Draft habitat tiles and wildlife, grow a hex landscape, and score each animal's pattern. Solo play too.

1–4 playersTile drafting~20 min

Harbor Lights

Roll the dice, earn coins from your harbor businesses, and be first to build all four landmarks of your fishing town.

2–4 playersDice & cards~15 min

Bluff Masks

A masquerade of bluffing. Hide your masks, bid how many you can reveal, and beware the raven.

3–6 playersBluffing~10 min

Cakehalla

Collect flour, eggs, butter, berries and cocoa to fill your bakery with tools and recipes. Bake showstoppers and win over legendary customers. First to 15 points triggers the end.

2–4 playersEngine building~20 min

Kata

A duel on a 5×5 board. Five move cards pass between the players, so every move you make hands your opponent a technique.

2 playersAbstract~10 min

Night Market

Trade goods at a lantern-lit bazaar. Collect sets and sell them before prices drop. First to win two rounds takes the match.

2 playersTrading~15 min

Apothecary

Build a deck of recipes that turn common herbs into rare essences, then brew remedies for points.

2–5 playersEngine building~20 min

Ridgeline

Roll four dice and race up the mountain routes. Push your luck for more height, or stop and make camp before a bad roll wipes out the climb.

2–4 playersDice~15 min

Green Thumb

Buy flower-bed shapes with seeds and fit them into your 9×9 garden before the season ends. Every empty square costs you.

2 playersPuzzle~15 min

Spires

Move a builder, then build a level. Step up onto a third-level spire to win, and cap your rival's towers before they get there.

2 playersAbstract~10 min

Lucky Lanes

A fast dice race. Cross off numbers in four coloured lanes, in order. Skip too many and you can't get them back.

2–5 playersRoll & write~10 min

Capsize

Everyone plays a card at once, and each card joins a raft. If yours is the sixth passenger on a raft, it tips over and you collect its penalty points. Lowest score wins.

2–10 playersCard game~15 min

Waypoint

Fund five trails with climbing cards. A pledge doubles what a trail is worth, or doubles what it costs you.

2 playersCard game~15 min

Banners

Nine banners stand between you. Build the stronger company of three at each one, and take five, or three in a row.

2 playersCard game~20 min

Lamplighters

Send a crew out to light the districts. Some of them are quietly snuffing the lamps instead, and only they know who.

5–10 playersHidden roles~20 min

Quorum

A merchants' council passing decrees, with a cabal sitting among them. Talk, vote, and work out who keeps burying the sound ones.

5–10 playersHidden roles~25 min

Saltworks

Bid for the salt pans along the coast. Every coin you spend is one you cannot spend on the pan you actually wanted.

2–4 playersAuction~20 min

Tideline

Claim the bays before the tide counts them. Hold a bay when it scores and the sea takes a marker back with it.

2–4 playersArea control~20 min

Clockmakers

Place your clockmakers on the gears, then watch the mainspring turn and put every space somewhere new.

2–4 playersWorker placement~25 min

Signal Fires

Light every beacon along the ridge before the storm runs you down. Work together. And you can still lose.

1–4 playersCo-op~20 min

Emberfall

Rake embers from the ash while the fire lasts. Stop too early and you score nothing much; push once more and you lose the lot.

2–5 playersPress your luck~15 min

Cairn

Stack stones on the moor, carrying piles across it a stone at a time. Build four high and it is yours; leave three and it is theirs.

2 playersAbstract~10 min

Tilewright

Take every tile of one colour from a stack and lay them at once. What you cannot fit becomes chippings, and what you leave behind feeds the next tiler.

2–4 playersTile laying~20 min

Inkwell

Draw letters from the well and set words on the page, then take someone else's by adding a letter and making it longer.

2–4 playersWord game~15 min

Longboat

Row the river between the headlands. Sprint and your crew pays for it later; sit in the boat ahead's wake and let them do the work.

2–4 playersRacing~20 min

Packhorse

Carry what the next village wants over the passes. Get there before the others, because the second cartload never pays like the first.

2–4 playersPick up & deliver~25 min

Millstone

Draw a handful from your sack and choose: flour now, or coins to buy better grain and sift the chaff out for good.

2–4 playersBag building~20 min

Nightjar

Say exactly how many tricks you will take, all at once and in secret, then take exactly that many, no more and no fewer.

3–5 playersTrick taking~20 min

Landfall

Fit out a knarr in Iceland and sail west past Greenland. What you leave on the quay decides the voyage, and not every crossing ends well.

1 playerJourney~20 min

Classics

Games people have played for years, some of them for centuries.

Mancala

Sow stones around the board and capture your opponent's. One of the world's oldest games.

2 playersClassic~5 min

Four in a Row

Drop discs into the grid and line up four before your opponent does.

2 playersClassic~5 min

Dots and Boxes

Take turns drawing lines. Close a box to score and go again.

2 playersClassic~5 min

Reversi

Trap your opponent's discs between yours to flip them. Most discs at the end wins.

2 playersClassic~10 min

Nine Men's Morris

Place and move your pieces to make lines of three, and take your opponent's pieces with every mill.

2 playersClassic~10 min

Checkers

Jump your opponent's pieces diagonally and crown your own. Captures are compulsory.

2 playersClassic~15 min

Backgammon

Race your checkers home and bear them off first. Hit your opponent's lone checkers on the way.

2 playersClassic~15 min

Yacht

Roll five dice up to three times and fill your scorecard. Five of a kind is a Yacht.

1–4 playersClassic~15 min

Ludo

Roll a six to leave home, race your four pieces around the board, and send rivals back to the start.

2–4 playersClassic~20 min

Chess

The classic game of kings. Play the computer from beginner to strong, or a friend on the same screen.

2 playersClassic~20 min

Chinese Checkers

Hop your marbles across the star in long chains of jumps and fill the opposite point first.

2–3 playersClassic~15 min

Sea Battle

Hunt down the enemy fleet on a hidden grid before they find yours.

2 playersClassic~10 min

Hearts

Dodge every heart and the queen of spades, or take them all and shoot the moon.

4 playersCard game~20 min

Gin Rummy

Draw, discard and build melds. Knock when your deadwood is low, or wait for gin.

2 playersCard game~15 min

Klondike Solitaire

The classic patience game. Build the four suits up from the ace. Winnable deals are available.

1 playerCard game~10 min

Go

Place stones to surround territory on a 9×9 or 13×13 board. Simple rules with endless depth.

2 playersClassic~20 min

Dominoes

Match the open ends and play all your tiles first. Draw and Block rules, first to 100.

2–4 playersClassic~15 min

Liar's Dice

Hide your dice, bid on the whole table and call your rivals' bluffs. The last player with dice wins.

2–6 playersClassic~15 min

Hex

Place a stone a turn and link your two edges with an unbroken chain. Simple to learn, and it can never end in a draw.

2 playersClassic~10 min

Xiangqi

Chinese chess: cannons that jump to capture, horses that can be hobbled, and two generals who must never meet.

2 playersClassic~25 min

Shogi

Japanese chess, where the pieces you capture change sides and come back as yours. Play the computer or a friend.

2 playersClassic~30 min

Cribbage

Throw two to the crib, peg to thirty-one, then count your hand. First to 121 takes it.

2 playersCard game~20 min