Your turn
First move applies from the next game.
Take turns dropping discs into the grid of 7 columns and 6 rows. Get four of your discs in a line to win: across, up and down, or diagonally.
Tap a column. Your disc falls to the lowest empty space in it. You can't pass, and discs never move once they land.
The first to make a line of four wins, and the line lights up. If all 42 spaces fill up with no line of four, it's a draw.
Coral discs have a ring and Teal discs a star, so you can tell them apart by shape. The last disc played has a white dot. Undo and the other options are in the ⋯ menu; keys 1–7 also drop discs.