Everyone has five dice under a cup. You see only your own. Lose a die each time you lose a challenge. The last player with dice wins.
Bidding
Each round everyone rolls in secret. Players take turns making a bid about all the dice on the table, yours and everyone else's: for example “five 4s” means “there are at least five dice showing 4”.
Ones are wild: every 1 counts as whatever face is bid. So you can't bid on ones themselves; bids are on 2 to 6.
On your turn, either raise the bid or call Liar! A raise is a higher number of dice (any face), or the same number with a higher face. Use − and + to set how many, ‹ and › to pick the face, then tap Bid. The first player of a round has to bid.
Liar!
When someone calls Liar!, all cups are lifted and the matching dice (that face plus the ones) are counted. If there are at least as many as the bid, the bid was good and the caller loses a die. If not, the bidder loses a die.
Whoever lost a die starts the next round. A player with no dice left is out.
Playing friends
Tap ⋯ → Play friends online and send the link to 1–3 friends. Each of you sees only your own dice until someone calls Liar!
Tips
- Each hidden die matches a face one time in three (the face or a one). With 15 hidden dice, expect about five of any face.
- Count your own dice first: they are the only ones you know for sure.
- What the others bid is a clue to what they hold, unless they are bluffing.
The computer players have their own styles: some bluff, some are cautious. Change their number and skill in the ⋯ menu.