Giant monsters brawl over a harbour city. Be the first to 20 points , or the last monster standing. Everyone starts with 10 health and no energy .
Your turn
- Roll the 6 dice. Tap any dice you want to keep, then roll the rest again. You get up to 3 rolls in all.
- Resolve the dice you end with:
- 1, 2, 3: three of the same number score that many points; each extra one adds 1. (Three 2s = 2 points, four 2s = 3.)
- Heart: heal 1 each, up to 10, but not while you're in the Bay.
- Energy: gain 1 energy each, to buy power cards.
- Claw: hit for 1 each. If you're in the Bay, you hit every monster outside. If you're outside, you hit the monster in the Bay.
- If the Bay is empty, you move in.
- Buy power cards with energy, as many as you can afford. Or pay 2 energy to swap the three on offer for new ones.
The Bay
- Moving into the Bay scores 1 point. Starting your turn there scores 2 points.
- In the Bay you can't heal with hearts, and every other monster's claws are aimed at you.
- When a monster outside hits you, you may leave the Bay. The attacker then takes your place.
Power cards
- Now cards take effect at once. Keep cards stay with you for the rest of the game.
- Tap a card to read it. A monster that is knocked out loses its cards.
On this screen
- The monsters stand around the Bay with their health, points and energy. The one in the Bay stands in the water.
- Whoever is rolling, their dice are in the tray; kept dice are raised. Tap your dice to keep them.
- Tap a monster for details. ⋯ → Game info has the log.